Category: Banlist updates

  • August 2007 Banlist Update

    August 2007 Banlist Update

    Single Card Explanations

    Protean Hulk

    Protean Hulk will be banned from the format because even without Flash he provides a basis for a viable combo deck. By reanimating and sacrificing Hulk the combo engine stays nearly the same. This problem could only be avoided by banning other cards like Entomb. We chose to ban Hulk and not Entomb, because Entomb is “broken” with no other card in the format, but can be put to good use in many decks, while Hulk will always be merely a combo piece. Thus banning Entomb would limit deck building far more than the absence of Hulk does. This decision was based on the same argumentation as the banning of Worldgorger Dragon.

    Flash

    Flash gets banned to get around similar combo decks which could otherwise surprisingly emerge in between two banning seasons if other abuseable creatures hit the format in the future.

    Balance

    Unbanning Balance did not have the desired effect of improving control decks in the format. Instead of that Balance was abused by combo decks as the ultimate no-brainer creature removal. Furthermore the stax deck abused Balance as a combination of Wrath of God/Mind Twist/Armageddon for just two mana. In this respect unbanning Balance was a mistake which we hereby rectify.

    Tolarian Academy

    The last Highlander GP (in Germany, with 96 players competing) showed more than clearly the format-defining position of the Stax deck. Among the Top nine decks four players used such an artifact-based deck. The overwhelming dominance of this decktype was just stopped by extremely fast combo decks like HulkFlash or TPS and another deck which ran a huge load of artifact hate. In addition to that this decktype is confronting the metagame with the permanent threat of massive land destruction. For this reason we decided to intervene by banning the most powerful and threatening card of this deck type: Tolarian Academy.

    While it’s true that artifacts can easily be destroyed, we feel it’s not healthy if success in our format depends on either being able to destroy at least two artifacts by turn four, or even having won by then already. We think that ‘Stax’ decks will remain playable even without Tolarian Academy. If this should turn out wrong, the power of this deck was obviously based on one “broken” card. Since all other decks (except for Yawgmoth’s Will in TPS, see next paragraph) lack access to comparably powerful cards, we decided to take regulating action here.

    Yawgmoth’s Will

    Especially the decision whether we want the TPS deck to stay in the format in its actual form took us a long time and alot of debating. At last we decided to subscribe to the view of Hajo, SimonG and some other people and ban Yawgmoth’s Will. The other option would have been to ban Gifts Ungiven. But Gifts does not do such broken things in other decks and is also an important card in every control deck. This is the reason why we want to keep Gifts in the format. Possibly TPS will now shift to being played Iggy-Pop-style, replacing Y.W. by Ill-Gotten-Gains, but we are convinced that the resulting deck won’t be powerful enough to be a viable pure combo deck. We assume the deck will have to play some kind of other, defensive strategies to get the extra time needed.

    Lion’s Eye Diamond

    Lion’s Eye Diamond is another card which is only interesting for combo decks and would probably turn out to be the basis for the next-best combo deck with Auriok Salvagers. Since we don’t want to jump out of the frying pan and into the fire, we applied preventive measures here.

    Because Tolarian Academy is no longer permitted, Crop Rotation can rotate back in and will be legal for play use in Magicplayer-Highlander as of 07/15/2007.

    Changes to the Mulligan rule

    The new Mulligan rule has been accepted as expected and we have received very positive feedback. The major criticisms have been addressed by the changes presented below, since the Combo-decks have had there potency greatly reduced, and many saw the combo-decks advantaged by this mulligan rule. The problem of “receiving a bad hand after the new mulligan and subsequently having to mulligan to 6 cards = Autoloss”, will be prevented by allowing the Mulligan rule once for the hand of his choosing. If you receive a bad 7 card hand, you could directly go to 6 cards without rejecting any cards. You can then apply the new mulligan rule on the 6 card hand so you would not be entirely helpless to a 7 card optimized hand.

    In General

    We have extended our Banning Policy to include the following point 5:

    Point 5 of the Banning Policy

    If a deck is playable only because of the existence of a “broken” card, then it has no right to existence in this environment and the broken card will be banned.

    It is clear to us that there are points of argument regarding this case and that the decisions made under this point must be extremely well considered. We will continue to attempt to cater to your demands as well as our own in regard to care in maintaining and creating a healthy and balanced format.

    Further Thoughts

    The idea of unbanning further tutor cards and the future strategy of key-card bannings, was critically addressed. However, we concluded that the number of available good tutors is adequate. Unbanning further tutors would not provide any advantages. Especially regarding the Mystical Tutor, we spent a long time debating its worth. We decided it to be a Combo-Tutor card. Since we want to distance ourselves somewhat from excellent combodecks and also do not wish decks such as WWu and Stax to gain further tutors for their Armageddon-Effects, the decision was made to keep the card banned.

    Demonic Tutor

    Demonic Tutor remains as the best tutor in the format since we wish to have one really good, universal tutor in this format and consider this tutor to be less dangerous than Vampiric Tutor especially since Balance will no longer be legal. In our opinion, the sorcery speed and the double cost is a greater disadvantage than not having the card directly in your hand. The Vampiric is considered the best tutor for any potentially emerging future combodeck. Even the possibility in a control deck to wait for a threat from the opponent and in response an EoT tutor to search for the perfect answer is considered by us stronger than the advantage of the Demonic.

    Mystical Tutor

    Mystical Tutor presents the same advantages. Mystical Tutor searches for effects that can only be countered in contrast to enlightened tutor or worldly tutor which search for “Permanents” which can be attended to in various ways. As an example, just think of how good this addition to the HulkFlash deck would have been: it will find the Hulk (through the Summoner’s Pact), as well as the Flash, and even Duress, Orim’s Chant or Abeyance in order to protect the combo.

    Insertion:

    In addition – and this is just my personal opinion! – Demonic Tutor has a sense of charm that no other Magic card achieves. A banning of this card reduces the flare of Magic somewhat.

    Umezawa’s Jitte

    Umezawa’s Jitte has not been unbanned despite several demands from players in the Forum. The reason remains the same as the reason we originally banned the card. We decided to ban Umezawa’s Jitte for the following reasons:

    1. Powerlevel and casting cost: Jitte provides a way too high powerlevel according to it’s casting costs and card type (artifact). Jitte combines multiple important functions in one card. It offers board control and fast kills for just two mana. Because the equipped creature only needs to deal damage, not combat damage, Jitte is almost always impossible to handle.
    2. Missing self-regulation: The intended self-regulation through its legendary status (my Jitte destroys your Jitte) from WotC’s R&D does not work for Jitte. It’s far less likely to draw Umezawa’s Jitte the time needed than in other formats to destroy the opposing Jitte. Thereby the luck factor in a aggro vs. aggro matchup becomes more and more important because a Jitte which could not be handled for two or more turns is in most cases equal to victory.

    Besides, Umezawa’s Jitte in this format presents an unwelcome and unnecessary worsening of the format.

    Conclusion

    We hope with these decision to have allowed a better and broader metagame which has less of a Type 1 feeling. This time we have attempted to achieve a greater level of transparency in our decisions. We are greatly looking forward to your discussions in the forum may it be criticisms or compliments: http://www.magicplayer.org/forum/index.php?board=16.0

  • July 2007 Banlist Update

    July 2007 Banlist Update

    Banned List for tournament Highlander Magic.

    Valid during July 15th, 2007 0:00 CET until October 14th, 2007 24:00 CET. Please note changes as of July 15th! Until July 14th, 2007 (incl.) the format is valid without the changes. This depends on the starting date of the tournament.

    Changes to the present list, effective 07/15/2007:

    Banned

    Unbanned

  • April 2007 Banlist Update

    April 2007 Banlist Update

    Effective from April 15, 2007

    The decisive factor is the start date of the tournament or the date for which a tournament is scheduled.

    Changes to the previous list:

    • No changes
  • January 2007 Banlist Update

    January 2007 Banlist Update

    As of January 1, 2007, no changes were made to the banned or watchlist. There is a lack of meaningful test and tournament results.

  • November 2006 Banlist Update

    November 2006 Banlist Update

    Banned:


    Unbanned:


    Watch List (Changes):

    Added to Watchlist:

    Removed from Watchlist:


    Reasoning:

    1. Crop Rotation
    The format is currently perceived as healthy, with many different deck types being playable and played. However, TPS (The Perfect Storm) has emerged as a front-runner due to its immense speed, which surpasses many other decks. It is considered essential for the format to keep “combo” viable but to prevent it from becoming absolutely dominant. For this reason, Crop Rotation was banned in order to remove what is effectively a second Tolarian Academy from the deck, thereby reducing its explosiveness.


    2. Mana Vault
    The banning of Mana Vault was guided by the concept of a “gradual slowdown” of the format. Mana Vault creates situations where 5 or more mana can be generated on turn 2, leading to game states that become irreversible at such an early stage of the game. Moreover, it has been observed that the currently above-average decks — Stax, TPS, and FiresGeddon — all make use of Mana Vault. In an effort to intervene and slow down the pace of the game, Mana Vault was banned.


    3. Trinisphere
    Trinisphere can create a turn 1 lock with the help of Mishra’s Workshop (and other cards), which most decks cannot overcome. The Grand Prix-winning Stax deck made heavy use of Trinisphere to prevent the opponent from taking any meaningful actions or responses. To reduce such early decisions in the game and to maintain a chance for players to recover from early setbacks, Trinisphere was banned.


    4. Balance
    Balance has been reintroduced to the format. It has become apparent from the Grand Prix and other developments that control decks have fallen behind and are not being played successfully. To make control more attractive and provide a useful tool against the Beatdown strategies of various decks, Balance was unbanned.


    5. Watchlist Changes

  • July 2006 Banlist Update

    July 2006 Banlist Update

    Banned List:


    Watch List:


    Reasoning:

    Imperial Seal is an inaccessible and extremely expensive card for too many players, and as such, it hinders the accessibility of the format. Other cards that fit this description, such as Mishra’s Workshop and Bazaar of Baghdad, are sufficiently limited in their scope of use.

    MagicPlayer.org’s goals with its banning policy are as follows:

    1. Preserve format diversity: As many different deck types as possible should be tournament-viable.
    2. Allow combo decks but prevent dominance: Combo decks should be possible, but they should not dominate the meta.
    3. Ban as few cards as necessary: The fewer bans, the better.
    4. React to metagame developments: If certain deck types prove to be dominant, changes will be made accordingly.

    Despite all the criticism voiced, the format currently appears to be in an excellent and very healthy state with regard to this policy. The metagame is more diverse than ever, the banned list is as small as it has ever been, combo is possible but still inconsistent enough not to dominate tournaments, and no single deck or strategy appears to be dominant.

    Therefore, we ask players to continue exploring the format with us. Any major change to the format at this point would be a shot in the dark. However, we also want to bring some stability to the format, as not every player has the time or desire to completely overhaul their decks every three months.

    Over the past weeks and months, we have had extensive discussions with many players about the format. The opinions we received varied widely, ranging from “everything is great” to “it’s no fun for me anymore.” Criticism was voiced about tutors, repetitive gameplay patterns, the lack of creativity from some Magic players (a.k.a. RDW pilots), netdecking, the rating system, tournament mentality, and, most notably, the streamlining of decks.

    To better organize and channel player input, we will develop a survey in the coming days to gather more precise insights into player expectations and demands for the “Highlander” format. Based on this feedback, along with the results from upcoming tournaments — including the second Highlander Grand Prix — we will adjust our banning policy and shape the banned list accordingly.

  • April 2006 Banlist Update

    April 2006 Banlist Update

    The following changes are effective from April 15, 2006 for all tournaments in the MagicPlayer.org Highlander format:

    Banned:


    Unbanned:


    We hope that these changes will lead to an even broader and more diversified metagame.

  • January 2006 Banlist Update

    January 2006 Banlist Update

    After long discussions and intense deliberations, we have decided to reset the banned list at the start of the year. A total of 14 cards have been unbanned and only one card has been banned. We hope this will bring fresh energy to the format and help us develop the ideal banned list for the Highlander format.

    This marks a significant departure from our previous approach of continuous maintenance of the list, which was originally based on the old 1.5 format. We are now venturing into a new space where combo decks may find their place in the format.

    All unbannings are to be understood as test unbannings, meaning that it should be expected that cards which prove to be too strong will be returned to the banned list at the next update (the next update is scheduled for April 15, 2006).

    We now invite everyone to put the cards to the test and help identify which cards may be too powerful for our format.

  • October 2005 Banlist Update

    October 2005 Banlist Update

    Changes to the MagicPlayer Highlander Format as of October 15, 2005, 12:00 a.m. CET:

    Banned

    • Umezawa’s Jitte

    Unbanned

    • No changes

    Added to the Watchlist

    • Back to Basics
    • Gifts Ungiven
    • Wonder

    Removed from the Watchlist

    • Eternal Witness
    • Price of Progress
    • Regrowth
    • Umezawa’s Jitte

    Reasoning

    The council has decided to ban Umezawa’s Jitte for the following reasons:

    1. Power Level and Casting Cost:
      For its cost (2 mana) and type (artifact), Umezawa’s Jitte has a power level that is too high. It serves several strong functions at once — board control and faster kills — for too little mana. Unlike Sword of Fire and Ice, the equipped creature does not need to deal damage to a player but only needs to deal combat damage at all, meaning the Jitte is usually active immediately.
    2. Lack of Self-Regulation:
      The self-regulation mechanism intended by R&D due to the Jitte’s Legendary type (where “my Jitte destroys your Jitte”) does not work in the Highlander format. In Highlander, it is very unlikely to draw one’s own Jitte at just the right moment, unlike in other formats where this happens more frequently. As a result, the Aggro vs. Aggro matchup becomes highly luck-dependent, since an unanswered Jitte, even for just 2-3 turns, often creates an insurmountable lead.

    Additionally, the council has recognized the issue of a metagame-dominating U/G Aggro-Control deck but wishes to give players the opportunity to address this development through their own deck-building choices. However, to prevent further stagnation of the format, additional bans will be made on January 1, 2006, if necessary.