Author: Council

  • August 2020 Watchlist Update

    August 2020 Watchlist Update

    Cards on the following list will be closely observed and are potential candidates for a banning on November 15th, 2020.

    Cards from the following list are still banned but will be under testing for a potential unbanning on November 15th, 2020.

    On the Ban watchlist

    Thassa’s Oracle

    In May this Year, Underworld Breach was introduced to the watchlist for enabling a new powerful combo deck that has been putting up good results in the Vienna community. On one hand, Oracle is used in the Breach Combo Deck as a finisher and an enabler of a second combo with Tainted Pact or Demonic Consultation. On the other hand, it has also made Hermit Druid a lot stronger than before. A powerful and resilient deck which is maybe flying a little under the radar at the moment. It is also very likely that Thassa’s Oracle will enable a UB based combo deck by itself if Breach were to be banned in the future. Right now it is only seen as a sidekick (although a very powerful one) but in reality it has the potential to be the main game plan as well and we want to be prepared for that instant.
    To keep our options open we chose to add Thassa’s Oracle to the Watchlist, so that we can react accordingly to new developments.

    Off the Ban watchlist

    Mana Drain

    Mana Drain has been on the watchlist for a very long time. While it is still a very powerful and perceptively broken card, the number of times where Mana Drain is used to play game ending spells ahead of time has declined significantly with mana curves getting lower and lower.

    The decks that can really abuse this spell to its fullest are mostly control decks which aren’t too well positioned right now. Getting rid of Mana Drain would hurt those a lot more than blue tempo decks, leaving them with only one unconditional hard counter for two mana.

    If we choose to weaken blue decks, our focus will be on the two delve spells Treasure Cruise and Dig Through Time instead of Mana Drain. Thus we have decided to cut this card from the watchlist.

    Off the Unban watchlist

    Survival of the Fittest

    Survival of the Fittest, which has now been banned for 10 years, was put on the watchlist for a potential unban last year.
    Back in October we wrote the following in our statement:

    “Nowadays the meta looks quite different and it is doubtful if the powerful synergies of the past using Squee, Genesis or Reveillark are still viable in any way.”

    Nothing has changed about this statement, as a slow and grindy game plan is under heavier attack than ever and probably not fast enough anymore to keep up with streamlined combo or tempo-oriented decks.
    Though on the contrary, Survival of the Fittest would fit very neatly in these powerful creature combo shells like Hermit Druid or midrange green-based decks like Sultai or Temur. We think that, especially in combination with Uro, Titan of Nature’s Wrath, the repeatable tutor function of Survival of the Fittest would push these already established deck types into even more powerful territories.

    Having all of your silver bullet haymakers available while working as a combo enabler at the same time makes for too strong of an effect for the mere investment of 2 mana and could lead to frustrating games when playing against it.
    Because power creep is especially evident with the printing of new creatures, the door has closed on a comeback of Survival of the Fittest into our format for now. We have thus decided to remove Survival from the watchlist.

    True-Name Nemesis

    True-Name Nemesis leaves the Watchlist for now. The power level of this card is also a hot topic of discussion in the Council, but the trigger for this decision is rather questions like why a large part of the community is frustrated by this card and to what extent the current format would benefit from an unban. True-Name Nemesis showed us again that there can be many reasons for a ban. Nevertheless, we naturally try to keep the list as manageable as possible. Therefore we will re-evaluate the topic around this card from time to time with you. Until then, we will focus on other format defining cards.

    Other announcements

    Racism and card design

    After intensive discussion, we decided to follow WotC’s decision and not allow the following cards any longer:

    We know about the bitter aftertaste that WotC’s announcement brings with it due to the allegations that were raised against WotC itself. We want to emphasize that we do not see ourselves in the position to judge whether and which cards are perceived by someone as denouncing and hurtful, but we decide for the cards already listed that have been officially confirmed as cross-border and racially intoned to no longer recognize them as legal.

    WotC’s official statement, to which we hereby refer, can be viewed on the official website: https://magic.wizards.com/en/articles/archive/news/depictions-racism-magic-2020-06-10

    Council members

    Thomas / Maqi has left a gap in the council that we are currently trying to fill. For this reason, we are in discussion with several potential candidates. Please note that we will take the time we need to make an informed selection in the best interest for the Highlander format instead of a rash decisions.

  • May 2020 Banlist Update

    May 2020 Banlist Update

    Changes to the present banned list, effective 05/15/2020:

    Banned

    • No changes

    Unbanned

    • No changes

    Single card explanations

    Although we ultimately voted for no changes this time around, there were 2 cards that came close to being banned and 2 cards that came close to being unbanned:

    Tolarian Academy (Unban 3x / Ban 3x / Abstain 1x)

    The artifact powered land has certainly been one of the most discussed cards for a banning for quite a while now. The deck this card lends its name to is capable of powerful starts and impressive turns where it sometimes draws multiple new hands of 7 cards and then wins with one of many different combos. We are aware that playing against this deck can lead to frustrating situations, where you sometimes have to sit and wait for several minutes while watching the Academy player do his thing before he finally finishes you off. At the same time we do want combo to be a viable archetype in our format and although the highest highs of the deck are indeed very impressive, we do acknowledge that Academy has its weaknesses. Especially blue based tempo decks, which are among the most popular archetyps at the moment, are one of the best tools to fight Academy.
    We will continue to monitor the decks performance closely but for now Tolarian Academy stays unbanned!

    Oath of Druids (Unban 4x / Ban 3x)

    The second close contender for a ban this time is one of the most powerful enchantments in the format. Oath has always been good at cheating out big creatures for very little investment and sometimes you got that little extra value with cards like Life from the Loam. Now the best additional value you can get are flashback spells both printed last year from C19 and MH1: Sevinne’s Reclamation and Echo of Eons. You now are able to put something like Fastbond and Crucible of Worlds onto the battlefield while getting your Emrakul, the Aeons Torn. Or you can draw a fresh hand of 7 cards on top of summoning your big creature.
    Nevertheless Oath of Druids is not seing a lot of play at the moment, so we decided to keep it off the banned list for now.

    Skullclamp (Unban 3x / Ban 4x)

    This card is the most discussed tool for pushing creature heavy decks, especially tribal decks like Elves or Goblins, into more playable territory. We decided to go with the community vote on this one and leave Skullclamp banned for now!

    Umezawa’s Jitte (Unban 3x / Ban 4x)

    This card is also regularly brought up as a weapon for small creature strategies to go head to head with big creature decks like 4C Blood. Ultimately we think that Umezawa’s Jitte will actually make creature synergy decks even weaker by being able to pick off anything from mana accelerants to lords.

    Ban watchlist

    Unban watchlist

    Single card explanations

    Underworld Breach

    Underworld Breach is one of the fastest banned cards in Legacy ever and already making waves in Highlander as well. The powerful 2 mana enchantment is enabling a consistent combo deck that abuses Lion’s Eye Diamond to cast Brain Freeze over and over again, first targeting yourself to fuel the escape costs and finally to finish off the opponent.
    While the deck is very fast and consistent, we think that the current situation, with no high stakes tournaments being played, leaves us with more time to evaluate the power level of the combo.
    Furthermore we want to give people the option to adept and prepare for/against this strategy before taking any further steps.

    Intuition

    Intuition has been a Highlander staple for many years now.
    Cards like Snapcaster Mage, Eternal Witness and other Regrowth effects always made sure that you got the card you really wanted.
    Reanimate strategies abused the blue instant to put 2 fatties into the bin and control decks sometimes played the card for it’s versatility.
    While Intuition has always been a powerful card,the printing of Sevinne’s Reclamation last year has pushed the card into new territory, essentially making it a one-card combo enabler.
    We do want to watch it’s development closer and have the possibility to take action against it if necessary.

    Oko, Thief of Crowns

    During our last announcement we wrote the following about Oko:
    Oko is one of the most powerful cards of 2019, probably the most powerful one and a mistake that Wizards has admitted they missed during testing. Therefore WotC came to the conclusion it should be banned in various formats (Standard, Pioneer, Brawl). In Modern, Legacy and even Vintage, Oko makes regular appearances.
    Meanwhile the planeswalker has certainly proven to also be impactful in our 100 card singleton format. A lot of people have risen concerns about his power especially against creature strategies. Though we think the card is currently fine for Highlander in terms of power level, we are adding Oko, Thief of Crowns to the watchlist and will continue to closely monitor his performance in the future!

    Statement regarding the Companion mechanic

    Companion is the most talked about ability from Ikoria and is creating a lot of buzz among players.

    When the mechanic was first introduced, WotC announced that Commander, the biggest 100 card singleton format, would allow Companions even though Commander does not have a sideboard. Additionally, the card Lutri, the Spellchaser was preemptively banned because the singleton nature of Commander means, that every deck is meeting it’s Companion criteria right away.

    While we already leaned towards not following this example but rather stick to the official rules, which require the use of a sideboard for Companion to work, we wanted to see how the mechanic was dealt with in all kinds of different settings before drawing a final conclusion.
    Unfortunately, the ability is already warping every competitive constructed format around itself, leading to repetitive gameplay and frustrated players calling for changes. A free 8th card you have every single game apparently is way too powerful, even with some built-in restrictions.

    We will thus follow our initial approach:

    Highlander does not have a sideboard, which Companion requires. We are not going to make an exception to this rule, which means the Companion mechanic does not function in Highlander.
    You are still allowed to play these cards in your regular deck, but not as a Companion that starts outside the game.

    Changes to publication of Council Announcements

    Due to the terms of use of Facebook we will no longer post the official announcements under the User “Highlander Council” but use private accounts of Council members for this again.

    Leaving the Council

    Thomas Stier, “Maqi”, from Germany, Mannheim, is stepping down as a Council member, which he has been since the end of 2012.
    We would like to thank Thomas for the dedication and the work he has put into our format for many years and wish him all the best for the future!

  • January 2020 Watchlist Update

    January 2020 Watchlist Update

    Cards on the following list will be closely observed and are potential candidates for a banning on April 15th, 2020.

    Cards from the following list are still banned but will be under testing for a potential unbanning on April 15th, 2020.

    Off the Ban Watchlist

    Entomb

    Entomb can produce some busted starts like other cards in the Highlander Universe like Fastbond, Mishra’s Workshop, Oath of Druids among others. It obviously shines most in Reanimator builds but also enables graveyard shenanigans and therefore gives some room for deckbuilders and niche decks like Lands.
    As it usually needs some setup and its power comes with card disadvantage Entomb has a high variance. The unbanning of Entomb (and Imperial Seal) have pushed reanimator decks to be viable choices for tournaments. The reanimator archetype however has not dominated since then and has been kept in check by the meta, graveyard hate cards and reanimation spells that are played in “fair” decks as well.
    So we decided to remove Entomb from the watchlist since it seems to have a rather positive impact on the format by increasing deck-diversity. Also we decided to reintroduce Oath of Druids to the watchlist (see below) – a card that is also used in Reanimator decks and will be a focus in future discussions. However, if Reanimator starts to dominate Tournaments, we might revisit Entomb again.

    On the Ban Watchlist

    Oath of Druids

    Although classic Oath decks have become a rare archetype Oath of Druids still has a common place in combo decks where it is abused to mill the whole graveyard for combo-kill-setup like in Storm decks. Furthermore Oath of Druids is used as back-up-plan in Reanimator decks and become more and more popular in the Academy.dec as well partly because some nice flashback cards have been printed recently (Sevinne’s Reclamation, Echo of Eons) which fit perfectly. We think we should re-discuss Oath of Druids with you.

    Other announcements

    Website

    The website topic was unearthed (comprehensive rule 702.83!) and we decided to try again our own realization, which was built by the Council in the past but never published due to various problems that we could not solve at this time.

    Other Topics of discussion

    As agreed upon during the first Highlander Conference in Halle, we will give you an update to other topics that are being discussed by the Council currently:

    Oko, Thief of Crowns

    Oko has not been introduced to the Watchlist yet, but we acknowledge that this card has been discussed in various communities and some people also talked about potential bans.
    Oko is one of the most powerful cards of 2019, probably the most powerful one and a mistake that Wizards has admitted they missed during testing. Therefore WotC came to the conclusion it should be banned in various formats (Standard, Pioneer, Brawl). In Modern, Legacy and even Vintage, Oko makes regular appearances.
    We want to know what you are thinking about this card. Is it also ban-worthy in Highlander with a ton a power-creep? We will start a poll and discussion for this card in the European Highlander Group (https://www.facebook.com/groups/480610332544301/). Based on the result and your feedback we will focus more strongly on this card in our discussions and will likely add it to the Watchlist.

    Format Vision / Guidelines for Bans & Unbans

    In order to make bans and unbans more comprehensible, we want to elaborate guidelines together with the Community. The idea is to implement this in 3 steps:
    Step 1: What IS Highlander and what does the format represent for us? We would like to hear the Community’s opinion to formulate a “vision” or “philosophy” for the format.
    Step 2: What should or shouldn’t Highlander be allowed to do? In this step, based on that “vision”, we want to discuss which game-focused options the format should offer and where the limits are.

    The vision of the format and guidelines developed in this way should provide orientation for the Community and the Council in subsequent ban and unban seasons. We will open the corresponding discussion threads in the forum and on Facebook in the near future.

  • October 2019 Banlist Update

    October 2019 Banlist Update

    Changes to the present banned list, effective 10/15/2019.

    Banned 

    Unbanned

    • No changes.

    Ban watchlist

    Unban watchlist

    Single card explanations

    Ban True-Name Nemesis (Ban 4x / Unban 1x / Abstain 1x)

    This card has been legal in Highlander for a long time and there have been many discussions about it.
    Now we have finally come to the conclusion that the card should be put onto the banned list in order to improve the format.

    Those in favor of keeping TNN in the format often state its powerlevel wouldn’t justify a ban compared to other cards.

    We agree that there certainly are more powerful, more explosive or more frustrating cards legal in Highlander than TNN. Most of those come with deckbuilding restrictions though, enable archetypes or are important for the format’s balance (B2B or Blood Moon for example). TNN is not even too strong in all matchups. Against Combo decks it’s mostly a clunky threat and control decks tend to have less problems with it. Where it warps the format in an unhealthy way are other “fair” matchups (Aggro, Midrange, Tempo) where the card often wins games on its own without any setup requirements.

    While constructing a deck, players will often have to ask themselves what their plan against certain archetypes is. Fair decks however also need to have a plan against TNN in particular – a single card. This way, TNN influences deckbuilding more than any other single card in the format we can think of.

    Another argument that comes up regularly when talking about TNN is that there is enough removal in the format for it and it can be raced easily. There are only a few removal spells however that handle TNN and are not otherwise situational or bad in most other scenarios (sacrifice effects) and most decks only have two to three of those at most and have to be quite lucky to draw them at the right time. Racing is often only possible with flyers or a clearly dominant board position. Furthermore, this way of arguing also implies the creature is problematic – those points don’t have to be made for any other creature in the format.

    We do not think that TNN adds anything meaningful to the format, but instead takes a lot away from it, as it allows the player to go into an autopilot mode with it, resulting in non-interactive games. The card has been mentioned by Wizards in their Developmental Mistakes article.

    Opinions on TNN within the community seem to be split. We acknowledge that there has been a survey on Facebook where more people voted against a ban of TNN than in favor of it. The last four survey results from Continental Cup Halle 2018, MGM # 15, Highlandermasters Westfalen and Helsinki however show that TNN is the card with the most votes for a ban currently, so we are sure that we do not act against a clear majority here.

    Survival of the Fittest (Add to WL 5x / Not to WL 1x)

    SotF has been banned for more than 9 years now. It was banned because it was format-dominating in an unhealthy way during these days. Lots of decks played a creature-toolbox, many a creature-based combo where Survival fits quite well obviously. Nowadays the meta looks quite different and it is doubtful if the powerful synergies of the past using Squee, Genesis or Reveillark are still viable in any way. However this card could offer new space for deck-building and would push some green-based Midrange decks, an archetype which seems to be a bit behind. Maybe it could also serve as a new tool for Reanimator decks but comes at the cost of playing more creatures like in the current tier-1 builds.

    We have had some test-sessions with this card and had to recognize that it is has lost some of its former power, so we decided to put Survival of the Fittest up for discussion with the community.
    It should be added, that when looking at other Singleton formats where you are allowed to play this card, it doesn’t seem to have a dominant impact, as far we can see.

    Current state of discussion

    Skullclamp (Stay banned 2x, Unban 2x, Abstain 2x)

    Pro Ban:

    • card seems too oppressive
    • another busted combo-piece
    • aggro would be pushed further which isn’t a good idea

    Con Ban:

    • needs a special setting
    • needs time and resources to grant card-advantage
    • offers some new room for deck-construction

    Umezawa’s Jitte (Stay banned 6x, Unban 0x)

    Pro Ban:

    • shuts down creature-decks
    • games center around this card as soon it is online
    • would be another auto-include in every deck with enough creature to carry it

    Con Ban:

    • equipment is not an inherently good archetype
    • lower power level than cards on banned list
    • equipments do not see much play recently

    Demonic Tutor (Ban 1x, No ban 5x)

    Pro Ban:

    • incentivizes player to splash black
    • negates the one-of-highlander-thing as it is basically a second copy of the best card in you deck at the given situation
    • stronger than vampiric and mystical which are banned already

    Con Ban:

    • iconic card
    • enables deck with plan
    • combo & control needs it to compete with aggro

    Dig Through Time (Ban 1x, No ban 5x)

    Pro ban:

    • seals the deal on even matches
    • Delve is not a real cost in decks where this card is good

    Con ban:

    • UU makes it somewhat restrictive
    • can realistically only be played during late mid-game or lategame, where other cards have powerful effects, too

    Entomb (Ban 0x, No ban 6x)

    Pro ban:

    • in Reanimator it enables broken t1 or t2 plays that end the game on the spot

    Con ban:

    • has sweet but not broken synergy with many other cards like Bloodghast, Hogaak, Life from the Loam, Echo of Eons etc.
    • also serves as a special tutor for non-reanimator combo decks which forces some creativity in deckbuilding

    Mana Drain (Ban 1x, No ban 5x)

    Pro Ban:

    • generates unfair tempo-swings
    • enhances randomness of the game

    Con Ban:

    • often just a counterspell
    • highlander has powerful cards, where else can you play your Mana Drain?

    Tainted Pact (Ban 0x, No ban 6x)

    Pro Ban:

    • instant Demonic in some builds
    • strengthens multi-color-decks

    Con Ban:

    • weaker than Demonic Tutor
    • only good in a few decks

    Tolarian Academy (Ban 0x, No ban 5x, Abstain 1x)

    Pro Ban:

    • enables busted starts
    • unfun to play against, especially for newcomers

    Con Ban:

    • enables specific archetypes which is good for format diversity
    • Tolarian Arcademy wasn’t oppressive based on latest tournament results

    Treasure Cruise (Ban 1x, No ban 5x)

    Pro Ban:

    • in some scanarios feels unfair like an Ancestral Recall
    • too good when already ahead

    Con Ban:

    • still needs resources and setup

    Birthing Pod (Add to WL 2x, Not to WL 4x)

    Pro Ban:

    • reusable onto-the-battlefield tutoring has been broken ever since
      instant you-win combos exist
    • creatures are getting better as time goes on which makes this card always dangerous

    Con Ban:

    • green midrange relatively weak at the moment
    • creatures are getting better but not necessarily ETB-abilities
    • instant you-win combos require whacky creatures, which might be too steep a deckbuilding cost

    Council

    The current council members are:

    • Bobz0rd – Max, Germany, Erfurt, * 1991
    • Dalibor – Dalibor, Slovakia, Senec, * 1979
    • Dr. Opossum – Stephanie, Germany, Berlin, * 1987
    • Maqi – Thomas, Germany, Mannheim, * 1982
    • pyyhttu – Tuomas, Finland, Helsinki, * 1982
    • Vazdru – Gerry, Germany, Karlsruhe, * 1975

    We are currently planning to add new council members. If you would like to join us, please contact us.

    Roadmap

    We want to enhance the transparency of the council-work and the discussions which lead to our ban-/unban-decisions in a better way. As first steps we decided to

    • publish the voting-results to each card discussed and give some insight to the main pros/cons mentioned by the community and council.
    • We wanted to raise the effectuality of community feedback too. As you can see by the current banning/unbanning-decisions the surveys and the feedback of the community has a big impact on the voting process.
    • Council members will post a short introduction of themselves during the next days right here in this announcement-board, so it is easier to find for the community.
    • We added an E-Mail-address in order to make it is easier to reach the council as a whole.

    As next steps we would like to discuss with you the following topics as well:

    • We would like to reformulate the current guidelines which give direction to our decisions on banning or unbanning a card. Therefore we would like to hear your feedback on this, how your vision of our format looks like and how you would frame this vision. These guidelines are really important to us and are meant to reflect the idea of what Highlander should be like.
    • We are thinking about creating regular polls and surveys to better orientate our decisions and in order to provide everyone with an easily accessible way of participating on issues.
    • We would like to discuss if there’s a good possibility for a “community vote” within the banning/unbanning process.
    • We want to find out if there’s a good possibility for an institutionalized rotation of council members.

    Last but not least, we want to thank the community for all the feedback, which really helps us to improve our work!

  • July 2019 Watchlist Update

    July 2019 Watchlist Update

    Cards on the following list will be closely observed and are potential candidates for a banning on October 15th, 2019.

    Cards from the following list are still banned but will be under testing for a potential unbanning on October 15th, 2019.

    Off the Ban watchlist

    Scapeshift

    Before Scapeshift, there was Bring to Light in the watchlist, which was dropped in favor of Scapeshift. Scapeshift was added to the watchlist in October 2018 as it was considered as the real offender among the three top tier combo decks, constantly finishing in top-8 in tournaments, and as such too oppressive to some Highlander areas. It was also noted that Scapeshift enabled various midrange decks with a single card combo win, making the archetype too flexible.

    But Scapeshift-decks haven’t received too much of new playable cards in the last sets, and that people have moved on to different decks. Additionally players learned better how to play against this kind of decks. At least Scapeshift doesn’t seem too oppressive right now so we decided to cut this one from the ban-watchlist.

    Off the Unban watchlist

    Gifts Ungiven

    This card has been introduced to unban-watchlist on January, 1st 2018. It has been added especially because higlander meta has changed much since its ban in 2011. It was questionable if a card on CC4-slot can still be too strong while aggro-decks become faster since 2011 with every set. In fact there are only three cards left on banned-list with CC4 (Natural Order, Gifts Ungiven and Birthing Pod, which is virtually a CC3-spell due to phyrexian Mana).
    Furthermore the power-level of cards has risen drastically since that time. But this is partly a reason why Gifts Ungiven stays on the banned-list. The banned-list allows explosive starts and combo-decks like Academy could benefit most of Gifts Ungiven while this card probably won’t see much play outside combo-decks. As there is currently no noticeable requirement to push combo-decks or adding another powerful tutor to the meta we decided to cut this card of the unban-watchlist for a while.

    On the Unban watchlist

    Skullclamp

    Although Stoneforge Mystic is unbanned equipments do not get much love recently. Predominant you will find a package with SFM + Batterskull and a Sword (of Fire and Ice mostly) if a player decides to add any equipments to his/her deck. Skullclamp is (together with Jitte) on the banned-list for eternitys, even Highlander veterans haven’t had the chance to play with those equipments ever although there have been long debats which impact adding one or both equipments could have on our meta all over the years. Maybe time has come to test this out finally. In theory Skullclamp needs a specific deck to shine while Jitte can be thrown into almost every deck which run enough critters to carry it. At least in some of the tier-1 decks where the creature-count is low (e. g. Reanimator, Academy, some Scapeshift-builts) both equipments hardly find a slot so other decks, which stands behind right now would get some powerful weapons to compete.

    Now you might ask: Why has this card been removed from the watchlist in April just to be reintroduced in the next announcement? We know this looks odd but there’s a simple explanation: As communicated there have been internal changes to the council and those changes also lead to a new majority agreeing with the above reasoning.  

    Other announcements

    The London Mulligan replaces the combination of Free Mulligan + Vancouver Mulligan

    Hardly any discussion has polarized as much as the recent mulligan discussion. The community and the council largely agree that, with the London mulligan becoming the new industry standard for mainstream Magic, not implementing it or not at least trying it would be a hardly justifiable non-action. This leaves us with two possible outcomes:
    1. A new combination mulligan of Free mulligan + London mulligan or
    2. the implementation of the London mulligan.
    We have tried to take into account the main arguments  of the two groups.

    Uniformity across formats (LM):
    One of the main arguments of the LM group was the standardization across the formats to make it easier for newbies and players of other formats to enter Highlander. In addition, the recognition by WotC for Highlander as a “real” format was repeatedly called. In fact, Eternal formats are strongly and very often different from rotating formats. Many would say that makes the charm. All in all, magic is a very complex game anyway (layer system, priority, stack, etc.) and we doubt that unifying one rule would significantly simplify format transition nor would WotC have more sympathy and support for us.

    Highlander has always had a combination mulligan with Free + X (FM + LM):
    In fact, that’s not true. Especially older players will remember the Spoils mulligan, where any number of cards of your starting hand were put away, then you would redraw to seven and after that the stowed cards would be shuffled back into your library. The Spoils mulligan quickly became too strong, allowing players to aggressively fish for specific cards and excessively streamline their decks. The outcome of the games was more often than not determined during the first few turns with one player running away with game on the back of a perfect hand. Consequently, the Free mulligan followed. Just a few years ago, the Free mulligan was then supplemented with the Vancouver mulligan, creating the first combination mulligan.

    Allows for “better games” / less “non-games” (FM + LM):
    This argument doesn’t really help because of the many possible different definitions of “non-game”. We asked many players about the topic and got a different description from each of them. Player A finds the mulligan should mitigate the resource problem Magic has. Meaning, one does not want to draw too few or too many lands or mana resources within the early game. Player B thinks the mulligan should not only fix the resource problem, but should also allow them to play their spells during the first turns, so one would not only want to draw the appropriate number of lands, but also the fitting low-curve spells. Player C expects from the mulligan to make their deck not only steady and dependable but also wants to access their key cards with relatively high probability. So they demand specific cards on the starting hand or a direct way to these spells. In the best case they always have an optimal starting hand or an approximately perfect starting hand. The questions which we had to ask ourselves were “What is the task of the mulligan?” or “Is this still the task of the mulligan?”. “At what point does the wish of Player A, B or C exceed the idea of Magic so much that it does more harm than good?” and how does that work with the subjective idea of avoiding “non-games”?

    The most important question we had to answer is, where do we actually want to go with the format and what function should the mulligan actually have.

    Especially tournament players, who look back on years of experience and can put strong trust in their skills often forget an important point: Magic owes a large part of its success to its considerable chance component. Each of us started sometime. And without the factor of luck, hardly any of us would play today if our tournament opponents and playgroups had only consisted of Gary Kasparows and Magnus Carlens. Good players will still prevail statistically the more games are played. But the random component also allows newcomers to emerge victorious between many defeats and thus gain new motivation. We find that in a format which has a very substantial proportion of casual players and is in need for newcomers, this aspect should certainly not be lost. Maintaining this balance between “randomness” and “consistency” ultimately determines the rating of all arguments .

    “The mulligan should not punish the player” is probably a statement that every one of us would sign.
    But the impact on probabilities starts much earlier: during deckbuilding. The task of the mulligan is not to compensate for a shortage of resources (whether in the form of lands or cheap spells)  which have intentionally been left out during deck building. In other words, deck composition should not be made too easy because the mulligan will just fix everything for you anyways. You need to estimate how high you would like the probability of having any number lands or any number of spells in your starting hand. With what probability do you want to start with at least two lands for example? Have a mana elf on the starting hand? A counterspell effect? Of course, you will hardly be able to speculate on a specific card, but our format not only has the “disadvantage” of being able to play each card only once, but also allows us to access all kinds of variants of the same type of effect. Of course, it doesn’t always work the way you wanted it to. This is where the mulligan comes into play. It is not a punishment but a choice. A second chance, which has a price. A compromise.
    Once the mulligan allows you to orient your deckbuilding to it, the mulligan transcends its original purpose. As soon as it allows you to play fewer lands because your curve is very low and aggressive, ensuring you’ll be able to pay all your costs during the first few turns, it is not a second chance anymore. As soon as we start taking “quality mulligans”, because the hand could be a little bit better, or because we feel it necessary, because the opponent does the same, the mulligan is no longer a mulligan, but we are entering an arms race. And if consistency determines our game, we no longer have to play our matches to determine a winner.
    WHEN this point is reached, or IF a person feels a disturbance in this balance between “randomness” and “consistency”, everyone ultimately decides for themselves. However, quite a respectable part has already acknowledged that they are planning to or must adapt their deck due to a mulligan change.

    In relation to the “consistency-randomness” balance, also the desire for deceleration (LM) was expressed by some people. Highlander has undergone a significant development, especially in recent years. While a few years ago everyone still resorted to midrange and control lists, games are often decided in the first turns now. The mana curves become narrower, the decks faster, the play style more aggressive. Older players in particular will be able to remember that decks were fine at coping with something like three or four pet or test cards. That is unthinkable today. The decks are tuned and each card has its “reason for being” or is being cut. Of course, no one can tell with certainty how the meta evolves due to a change of the mulligan. And of course, our influence on this development is limited. Already with the change from Spoils mulligan to Free mulligan we were faced with the same precarious situation. Of course, specific decks have better starting conditions for adjusting to a new mulligan than others. This argument works both ways, depending on whether one chooses a mulligan who favors consistency or one who refutes it. We hope the mulligan, IF it favors certain decks, will favor those decks which are already kind of balanced in itself. Decks whose consistency cannot increase much further due to their redundant card packages. But even these decks, in the best case, will have to lose a bit of consistency and possibly have to work on their resources.

    Why did we decide to change it now? Well, many forget that the discussion has been going on since the first mention of the London mulligan half a year ago, and since then it has repeatedly initiated heated conversations and demands for implementation. Since the announcement of a test run on the latest Mythic Championship the desire for change became more and more concrete and finally reached its climax when WotC announced that they decided to establish the new mulligan for its competitive non-eternal formats.
    We understand the decision to go with “London mulligan only” as a conservative compromise, between people who argue for a strong focus on consistency and those who see a problem in the already existing consistency. The London mulligan will be the most suitable tool to balance out explosive play strategies and allows for more deceleration, so that Highlander may be more attractive to players who need to find their way into format and into the game first. We also strongly believe that the implementation of the London mulligan will happen without subtracting from gameplay and without reducing the strategic depth of the format at all.
    We fully understand that not everyone might agree with this decision, but we would like to emphasize that this unfortunately is a problem that any rules change always has and that this decision is not irrevocable at all. If, after a certain period of time, the new mulligan does not produce the expected results, or perhaps even does more harm than good, it can of course be adjusted or turned back. However, we believe that our players can enter the new challenge with the same self-confidence as they did when we switched from Spoils mulligan to Free mulligan and that everyone will be able to adapt to the new situation.

    Starting with tabletop Core Set 2020 Preleases on July 5, the new mulligan can be used for all play. It will become officially reflected in the comprehensive rules with the M20 rules updates on July 12. Stores may opt to enact the new rule for regular REL or lower events before the official rules change on July 5 to give players the opportunity to test out the new procedure. Competitive REL events cannot use the new rule until the official change.

  • April 2019 Banlist Update

    April 2019 Banlist Update

    Changes to the present banned list, effective 04/15/2019:

    Banned

    Unbanned

    Ban watchlist

    Unban watchlist

    Off the Unban watchlist

    Skullclamp

    After weighting up various arguments for and against the unban of Skullclamp, the Council has decided to lay the focus on Jitte as a potential candidate for the unban. Skullclamp neither got enough votes for an unban, nor enough votes for its Watchlist position, and also community surveys did not justify the idea of Skullclamp in the format. Should the request for the resumption of the discussions arise again, we ask for appropriate feedback and the participation in unbiased surveys around this card and will, if necessary, add it to the Unabn Watchlist again.

    Other announcements

    Council

    We are aware that a Council member should have some example function in terms of visibility, teamwork, reliability and general interest across communities connected to the format. Therefore, we saw us forced to make internal changes in the Council and put our hopes in a new member. We thank Christoph for the many years of cooperation and want to introduce Max Hofer. Max has already prove himself at various tournaments and attracted attention with his open, friendly and interested nature. We look forward to the time together and warmly welcome him in the Council!

  • January 2019 Watchlist Update

    January 2019 Watchlist Update

    Valid during January 1st, 2019 0:00 CET until March 30nd, 2019 24:00 CET.

    Cards, apart from the striked ones, on the following list will be closely observed and are potential candidates for a banning on April 15th, 2019.

    Demonic Tutor
    Dig Through Time
    Entomb
    Imperial Seal
    Mana Drain
    Oath of Druids
    Scapeshift
    Tainted Pact
    Tolarian Academy
    Treasure Cruise
    True-Name Nemesis

    Cards, apart from the striked ones, from the following list are still banned but will be under testing for a potential unbanning on April 15th, 2019.

    Birthing Pod
    Gifts Ungiven
    Skullclamp
    Umezawa’s Jitte

    Reasonings

    Imperial Seal

    Imperial Seal remained banned over ten years, until it was reintroduced to the format in October 2017. At the same time, we banned Mystical Tutor. Although we’ve had some concerns Combo could be too oppressive giving it Imperial Seal as another cheap tutor-spell this worries seemed unrighteous. At least the recent tournament results haven’t pushed that concern as the meta seems almost balanced and the top 8 was filled with diverse decks of various archetypes. Furthermore it became clearer that there isn’t currently any need of some drastic changes so we decided to concentrate on the other tutors on watchlist as candidates for a ban and cut Imperial Seal from this list as its card loss, sorcery speed and life-loss are often a high price for its versatility.

    In recent community-survey Imperial Seal haven’t got any top spot for a ban either: http://www.magicplayer.org/forum/index.php?topic=1449.0

    Oath of Druids

    Oath of Druids has been one of the longest watch-list entries, it has been observed since April 2013. It has been used in pure combo decks either as a perfect combo enabler, filling your graveyard with all the cards to go off, or as the tool in more “fair” decks to unleash the real archfiends of Magic, Emrakul or Griselbrand. But with every set printed the list of versatile answers for both of these threats are offered, and so it has become hard for an oath-player to assemble the combo. Although there are still some busted starts from time to time, the deck itself doesn’t seem that consistent that it dominates. The card is also used as a side-plan for some Academy- and especially Reanimator-builds, but pure Oath-decks have become a rare archetype in top spots of the field recently.

    In mentioned community-survey Oath of Druids also haven’t gathered many votes for a ban: http://www.magicplayer.org/forum/index.php?topic=1449.0

    Birthing Pod

    Birthing Pod was added to watchlist in October 2011, pretty quickly after the card was released. Shortly, in April 2012, the card was banned. Five years later, in July 2017, Birthing Pod was reintroduced back to watchlist, and since then, it has been an on and off candidate for unbanning. It became clearer, that this every-turn-repeatable tutor won’t get enough unban votes on April so we decided to cut it from unban watchlist and concentrate on the three remaining candidates. We encourage the community to give us more feedback, as it has been done in here: http://www.magicplayer.org/forum/index.php?topic=668.msg14635#msg14635.

    Council would like to give a big thank you for the feedback it has received so far!

  • October 2018 Banlist Update

    October 2018 Banlist Update

    Changes to the present banned list, effective 10/15/2018:

    Banned

    Unbanned

    Ban watchlist

    Unban watchlist 

    Single card explanations

    Back to Basics and Blood Moon

    We are aware Back to Basics and Blood Moon often create frustrating play experiences. There is a long history of debate about those cards and on whether they should be legal or not. Currently, we are of the opinion that – despite the negative side effects which come along with them – both Back to Basics and Blood Moon should stay in the format because they serve as stern punishers for the more “greedy” multicolored strategies. This primarily means combo decks, which currently are some of the better performing decks overall.

    Bring to Light and Scapeshift

    In an effort to weaken the Scapeshift archetype – to take the wind out of its sails, so to speak – we first thought that banning a tutor from which only the Scapeshift deck profited would be a good idea. In the end though and after some more deliberation, we believe Bring to Light to be interchangeable in the deck and that a ban wouldn’t reduce the overall power-level of the deck by enough. This, together with the fact that banning an otherwise totally fine card would be a strange thing to do, leads us to removing Bring to Light from the ban watchlist.

    Instead we opted for a watchlisting of Scapeshift itself. This move seems harsh at first glance but ultimately enables us to make the appropriate decision, should the need to act arise. This is because not only do we now have the option of banning Scapeshift directly but also have the important role-players on watch as well. These would be Treasure Cruise, Dig Through Time, Demonic Tutor and Mana Drain. A banning of one of those would hit Scapeshift in a meaningful way (rather than not very much at all like with the banning of Bring To Light).

    Basically we have now set us up for three possible scenarios:
    First, ban Scapeshift directly if the deck overly dominates other options.
    Second, ban one ore more important roleplayers or tutors in order to weaken the core of the deck.
    Third, ban nothing at all if the deck continues to be strong but without dominating other options.

    Birthing Pod

    It can be argued, the current metagame creates incentives for players to play blue-based decks, maybe blue-black at the core with tutors and a combo built in. Also, there are incentives to play the very successful red deck. Unbanning Birthing Pod would create incentives on the other side of the metagame spectrum. Neither blue based control or combo-control decks, nor mono red profit from Birthing Pod. An unban would strengthen green-based midrange decks for which there currently exists rather little payoff.

    We acknowledge the fact of Birthing Pod having utterly dominated the metagame during its heyday. But we do believe the current configuration of dominating decks could handle the threat of Birthing Pod better and its unban could lead to a more vibrant back and forth in the ever-changing arena which is the Highlander metagame. Also as a sidenote, there have been cards added to the highlander cardpool, which are very maindeckable and function as solutions for Birthing Pod (among others Kolaghan’s Command and Abrade come to mind, as does the newly printed Knight of Autumn), thus increasing the overall outs to the strong artifact.

    Umezawa’s Jitte

    Similarly to the argument for Birthing Pod, we want to watchlist Umezawa’s Jitte because an unban would create incentives for players to place their bets on more creature-heavy decks. Umezawa’s Jitte would also provide a counterbalance to mono red aggro.

    Skullclamp

    Skullclamp again slightly shifts the gravitational center of the metagame in the direction of creature decks. Skullclamp would be a great boon for the mono red deck, which – in a theoretical world of Birthing Pod and Umezawa’s Jitte being legal – would otherwise get the short end of the deal.
    Skullclamp would also strengthen midrange strategies with a sacrifice theme. Pattern-Rector variants come to mind as do decks revolving around cards like Bloodghast, Entomb, Unearth, Stoneforge Mystic, Phyrexian Tower, Lingering Souls, Recurring Nightmare and so on. There certainly seems to be a viable deck which currently lacks just a little bit of synergistic power – power which Skullclamp could provide.

  • July 2018 Watchlist Update

    July 2018 Watchlist Update

    Cards on the following list will be closely observed and are potential candidates for a banning on October 15th, 2018.

    Ban Watchlist

    Cards from the following list are still banned but will be under testing for a potential unbanning on October 15th, 2018.

    Unban Watchlist